WKit-Powered Digital Twin

Server Guide

Our Minecraft server generates real Tacoma terrain from elevation data and OpenStreetMap. Every block you place exists at real geographic coordinates.

Quick Connect

Server Address
192.168.1.183:25565
Version
Paper 1.21.8 (Java Edition)
Mode
Creative · Peaceful · Multiplayer

How to Connect

1

Install Minecraft Java Edition

You need Java Edition (not Bedrock). Make sure you have version 1.21.8 or compatible. Launch the game and log in.

2

Add the Server

Click MultiplayerAdd Server. Enter name: 7ABCs Farmcraft and address: 192.168.1.183:25565

3

Join & Explore

You'll spawn at Surge South Tacoma (47.207°N, 122.459°W). Real terrain generates as you move. Buildings, roads, water, and forests appear from OpenStreetMap data.

WKit Commands

/wkit coords

Show your current Minecraft coordinates AND the real-world latitude/longitude. Use this to find your geographic position on the digital twin.

/wkit status

Show server status: Arnis binary, projection origin (Mount Tahoma), loaded sectors, and system health.

/sector list

List all generated sectors. Each sector is a named area of real-world terrain that has been loaded into the Minecraft world.

/sector tp <name>

Teleport to a named sector. Use this to quickly jump between build challenge areas.

/sector info <name>

Show details about a sector: geographic bounds, MC coordinates, generation status, and size.

/sector here

Show which sector you're currently standing in, with geographic coordinates and sector metadata.

Key Locations

Teleport to these real-world locations in the Minecraft server:

Location Real Coordinates MC Teleport Why It Matters
Mount Tahoma Summit 46.8523°N, 121.7603°W /tp @s 0 300 0 World origin. Mother of Waters. MC coordinate (0,0).
Surge South Tacoma (Spawn) 47.207°N, 122.459°W /tp @s -53132 100 -39441 Default spawn. MADF nearby. Smelter plume zone.
Downtown Tacoma 47.2529°N, 122.4443°W /tp @s -51900 50 -44600 Urban core. Puyallup homeland center.
Tacoma Dome 47.2362°N, 122.4276°W /tp @s -50744 100 -42688 Landmark. Near Puyallup River confluence.
Duwamish River / Seattle 47.5615°N, 122.3455°W /tp @s -44858 50 -78809 Duwamish homeland. Chief Si'ahl's territory. Industrial waterway restoration site.
Suquamish / Old Man House 47.7295°N, 122.5551°W /tp @s -60538 50 -97475 Suquamish homeland. Site of the largest longhouse. Chief Seattle's grave.
Nisqually Delta 47.0730°N, 122.7100°W /tp @s -72200 50 -24550 Nisqually National Wildlife Refuge. Billy Frank Jr.'s fish-in site. Salmon habitat.

How the Digital Twin Works

The WKit plugin transforms Minecraft into a geographic information system. Here's the pipeline:

🌐

Real Coordinates

Mount Tahoma (46.85°N, 121.76°W) = MC origin (0,0)

🏔

Elevation Data

AWS Terrarium tiles provide real terrain height at ~38m resolution

🏗

OSM Features

Buildings, roads, water, forests from OpenStreetMap rendered as blocks

ArnisChunkGenerator

The custom chunk generator fetches elevation and OSM data synchronously as you explore. Terrain is generated on-demand — the world grows as you walk through it. Natural biomes change with elevation: beaches at sea level, temperate rainforest in the lowlands, subalpine meadows at mid-elevation, and glaciers at the summit of Tahoma.

.mcworld Export for Education Edition

Export your Farmcraft builds as .mcworld files that can be imported into Minecraft Education Edition. This lets you share your digital twin with anyone, anywhere — teachers, judges, other teams, communities without server access.

How It Works

1.

Build your farm, textile station, or longhouse on the live server at real geographic coordinates.

2.

Run /sector export <name> to package the sector as a .mcworld file. The plugin converts Java Edition chunks to Bedrock format automatically.

3.

Download the .mcworld file from the server. Share it with anyone — they double-click to import into Education Edition.

4.

Use the .mcworld as your NASEF Farmcraft submission artifact, or distribute to classrooms for educational use.

Export Details

  • Format: .mcworld (Bedrock/Education Edition)
  • Conversion: Java → Bedrock via Chunker (MIT)
  • Contents: Terrain, builds, signs, items
  • Spawn: Set to sector center
  • Mode: Creative, Peaceful
  • Size: Varies by sector (typically 5-50 MB)

Tech Note

The export pipeline uses Chunker (MIT-licensed, Mojang-backed) for Java-to-Bedrock world conversion, plus our custom Arnis terrain engine for geographic accuracy.

The Build → Document → Submit Flow

🔨

BUILD

Build on the live WKit server at real geographic coordinates. Use the build guides on each challenge page.

📸

DOCUMENT

Screenshots (F2), coordinates (/wkit coords), K-W-L chart updates. The Mapper tracks everything.

📦

EXPORT

Export .mcworld for Education Edition. Record video walkthrough or write blog post with screenshots.

SUBMIT

Submit via Google Form on Cleverlike School (code: 827333). Include video/blog + .mcworld file.

Troubleshooting

Can't connect to the server
Make sure you're using Java Edition (not Bedrock) version 1.21.8. The server is on the local network — you need to be on the same WiFi/LAN as the server machine. If connecting remotely, ask the Tech role to set up port forwarding or a tunnel.
Terrain isn't generating / chunks are empty
Terrain generation requires internet access (elevation tiles from AWS, OSM data from Overpass API). If you see void chunks, the server may have lost internet connectivity or the APIs may be rate-limited. Wait a moment and try moving to a new area.
Buildings aren't appearing
OSM data is fetched synchronously during chunk generation. If buildings don't appear, the area may not have OSM coverage, or the Overpass API may be slow. Try generating a new chunk nearby. Buildings render as stone/stone brick structures.
.mcworld export not working
The export feature converts Java chunks to Bedrock format. Make sure the sector is in LIVE status (/sector info <name>). Large sectors may take several minutes to export. Check server console for progress messages.